Still no textures yet, just a simple ramp shader. Just finished setting up the facial deformations, here are a few renders.
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...it was only while testing them out, I realized there are quite a few mistakes that I gotta fix - some of the controls don't make sense, and I could've tied up the connections more efficiently :( ...anyway, that'll have to wait- my flight back to Sabah is tomorrow, will be gone all week, and since the new semester's coming up, there's still a lot of paperwork to do *grumble grumble*
Happy Chinese New Year, all!
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