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Next sem, I'll be teaching facial animation in class again - so I thought I might as well model another head to use as an example file [
kinda getting bored with the old broken-nosed boxer model that I've been using in class for the past coupla years]. So here's
Fathead - I just thought it'd be more interesting to rig/animate something with more volume and fat/muscle mass in the face, shifting around and stuff.
Modeled in around 2 hours in the office, took a bit longer than usual cos I was really being careful with the wire topology (
need it to be fairly tidy if I want the nice deformations later on).
Will be updating with new posts on this guy as I move on to texturing, rigging and animating him later.
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