Wednesday, July 23, 2008
Moo.
This was a quick proof-of-concept thing that I had to do last weekend. Can't really say what it's for yet (heck, even I'm not sure of all the details - only met with the client for a coupla minutes). This isn't the final design that's gonna be used, so I can put it up (the original sketch is the tiny one in the corner).
Modeled, textured and rigged all in one Sunday evening while sitting in the living room watching my housemate go through Heavenly Sword on the PS3 (and dammit - that is one of the most beautiful games I've ever seen in my life). Kind of a sloppy piece of work (that's what happens when you gotta do something for someone real quick... but you're not getting paid for it! :p).
Polycount is not economical at all, and the rigging was just enough to pose it, but certainly not good for animation. The rendering was done in that simple Pocoyo-like style (where you just render a light occlusion pass multiplied over a flat colour pass).
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2 comments:
Where's Chicken?? :P
Anyway, that's great for something that's done in one day :) Proves that it's possible to come up with a simple model per each day... hmm...
Hahaha wireframe dia rupa cam babi la joe... tapi comel
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