Quick model I used for a presentation last week [also one of the BG characters in a short I'm working on]. Wires down below, original mesh around 5K polys, but thanks to the wonders of vector displacement maps, a lot of cool stuff is now possible :P
Actually he's supposed to have a bunch of gear on him, but I'll leave that for another post.
*Joe is missing the big bowl of grapes that's usually next to him while working.
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