Semester started around 3 weeks back, and things were already going into full gear - the rest of this guy [since the last update] was literally done in a couple of hours; I had to rush because the students were going to use this model for their assignment.
The total polycount for the whole thing was around 1500 - a lot of the details was lost because of this, but I wanted to make sure that this model was friendly to computers of all ages.
All maps were just 1k [AO, normal and cavity]. No time to do any colour textures :(
Super quick rig
Last thing to do was a deformation test to see how pose-able it could get.
So... that's it. Really unhappy with how this turns out 'cos it was rush job... but there are a lot of other university things I gotta focus my attention on [and other stupid things that keep coming back to haunt me... that's right.. I'm looking at YOU, stupid KPI monsters and MAPS contracting grrrr].
Dunno when I'm gonna be able to post up anything else.. I see lots of unpleasant things to do in the near future.
*Joe wishes he had 8 arms and 3 heads
So... that's it. Really unhappy with how this turns out 'cos it was rush job... but there are a lot of other university things I gotta focus my attention on [and other stupid things that keep coming back to haunt me... that's right.. I'm looking at YOU, stupid KPI monsters and MAPS contracting grrrr].
Dunno when I'm gonna be able to post up anything else.. I see lots of unpleasant things to do in the near future.
*Joe wishes he had 8 arms and 3 heads
2 comments:
haha!. 1500 is damn cool!.
(for now)i can't make a proper human shape in maya.the only way to do it by sculpt it in zbrush n turned it into the lowest subdivision n sav it to obj.> import to maya. well den we have it~
even to that xtant i have bout 2+++ polycont.><
by>Anonymous
more value you will pass to your visitor more better chance that search engine will recommend you by way of top organic listing.
online test for bitsat
Post a Comment