I totally forgot about this guy.
Semester started around 3 weeks back, and things were already going into full gear - the rest of this guy [since the last update] was literally done in a couple of hours; I had to rush because the students were going to use this model for their assignment.


The total polycount for the whole thing was around 1500 - a lot of the details was lost because of this, but I wanted to make sure that this model was friendly to computers of all ages.

All maps were just 1k [AO, normal and cavity]. No time to do any colour textures :(
Super quick rigLast thing to do was a deformation test to see how pose-able it could get.

So... that's it. Really unhappy with how this turns out 'cos it was rush job... but there are a lot of other university things I gotta focus my attention on [
and other stupid things that keep coming back to haunt me... that's right.. I'm looking at YOU, stupid KPI monsters and MAPS contracting grrrr].
Dunno when I'm gonna be able to post up anything else.. I see lots of unpleasant things to do in the near future.
*Joe wishes he had 8 arms and 3 heads