Those of you who have been visiting this blog for a while should know that now and then, I feel bad for relying too much on Zbrush... so sometimes I just feel like tackling something old-school style, modeling completely in Maya.
So here's a cartoonish, Bruce Timm-like version of our favourite psychotic mass murderer. Gonna move on and model the whole body whenever I got some empty time to fill up.
*..ever wondered why Logan's teeth aren't coated in adamantium?
Monday, July 13, 2009
Thursday, July 2, 2009
GoZ! GoFasterZ!
Zbrush 3.2 with GoZ was just released!.... for Mac OSX users only. Only a matter of time before it swings the other way.. either that, or we gotta wait for Zbrush 4 :p
...but seriously... 3D workflow is forever changed with this stuff. Dammit - this is one of the times I wish I was a Mac user.
*Joe is clapping his hands jumping up and down like a little girl. He's THAT excited.
...but seriously... 3D workflow is forever changed with this stuff. Dammit - this is one of the times I wish I was a Mac user.
*Joe is clapping his hands jumping up and down like a little girl. He's THAT excited.
Goldfish Memory
I totally forgot about this guy.
Semester started around 3 weeks back, and things were already going into full gear - the rest of this guy [since the last update] was literally done in a couple of hours; I had to rush because the students were going to use this model for their assignment.
The total polycount for the whole thing was around 1500 - a lot of the details was lost because of this, but I wanted to make sure that this model was friendly to computers of all ages.
All maps were just 1k [AO, normal and cavity]. No time to do any colour textures :(
Semester started around 3 weeks back, and things were already going into full gear - the rest of this guy [since the last update] was literally done in a couple of hours; I had to rush because the students were going to use this model for their assignment.
The total polycount for the whole thing was around 1500 - a lot of the details was lost because of this, but I wanted to make sure that this model was friendly to computers of all ages.
All maps were just 1k [AO, normal and cavity]. No time to do any colour textures :(
Super quick rig
Last thing to do was a deformation test to see how pose-able it could get.
So... that's it. Really unhappy with how this turns out 'cos it was rush job... but there are a lot of other university things I gotta focus my attention on [and other stupid things that keep coming back to haunt me... that's right.. I'm looking at YOU, stupid KPI monsters and MAPS contracting grrrr].
Dunno when I'm gonna be able to post up anything else.. I see lots of unpleasant things to do in the near future.
*Joe wishes he had 8 arms and 3 heads
So... that's it. Really unhappy with how this turns out 'cos it was rush job... but there are a lot of other university things I gotta focus my attention on [and other stupid things that keep coming back to haunt me... that's right.. I'm looking at YOU, stupid KPI monsters and MAPS contracting grrrr].
Dunno when I'm gonna be able to post up anything else.. I see lots of unpleasant things to do in the near future.
*Joe wishes he had 8 arms and 3 heads
What is the human up to now...
It's that time of the year when I'm teaching camera tracking again, so here's a couple of the example tracked footage that I cooked up this time round for class, both taken in/around my place.
Tam-Tam is not amused
Tam-Tam is not amused
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