Wednesday, July 23, 2008

Moo.


This was a quick proof-of-concept thing that I had to do last weekend. Can't really say what it's for yet (heck, even I'm not sure of all the details - only met with the client for a coupla minutes). This isn't the final design that's gonna be used, so I can put it up (the original sketch is the tiny one in the corner).

Modeled, textured and rigged all in one Sunday evening while sitting in the living room watching my housemate go through Heavenly Sword on the PS3 (and dammit - that is one of the most beautiful games I've ever seen in my life). Kind of a sloppy piece of work (that's what happens when you gotta do something for someone real quick... but you're not getting paid for it! :p).

Polycount is not economical at all, and the rigging was just enough to pose it, but certainly not good for animation. The rendering was done in that simple Pocoyo-like style (where you just render a light occlusion pass multiplied over a flat colour pass).

Tuesday, July 22, 2008

Billboard Baggins

My housemate was on the way to work when he caught one of my billboard ads that I did a while back. Figured I might as well post it up and show a bit about the process of making it (since I haven't posted up anything for a while).

*thanks to Booyaking Hilmy for taking the pic!*

Anyway, this was a job I got quite a while back, in April. Streamyx was doing a whole bunch of ads for music, gaming, learning, etc - the one I got stuck with was the one for gaming. It's not a piece of work which I have fond memories of (it came at a busy time, really short working period, and not really happy with the end result) but hey, a job's a job - and if you sign up for it, you do what you can without excuses. Aaanyway, here's the final look:


Since they were gonna stick it in a bunch of places, I had to come up with several different sizes/ratios and compositions because apparently it was going to be on billboards, posters, LRT tunnels and stuff. Strange thing is, I haven't come across any of 'em - then again, I'm not the kind of person who goes out much :p


The elements, colour scheme and composition were all decided by the client. I was pretty much the guy who just made the stuff and put 'em all together. This was the first time that I've had to work with such high resolutions (rendering at 12000 pixels made my poor old computer cough up blood). Anyway, on to the making!


The first time I did a layout for the background it was in full 3D (I thought it would give me better control over lighting direction, shadows, and intensity). Turned out to not be worth the effort (rendering would be too crazy and texture sizes would kill my RAM) - in the end I just painted the background, mish-mashing photos together and stuff. Took around 2 hours, and was a lot kinder to my PC and Photoshop.


The sky element went through lots of changes. The client wasn't really sure whether it should be evening/morning/sunset colours so I basically did all of them, letting them choose. The clouds were a bit of issue too since they were very picky about the shape and direction of the clouds. Anyway, the end result was done with a combination of clouds rendered in Maya, and a bit of Photoshopping here and there.


The boy was shot in a studio. The body was then cut into several pieces, dumped under a bridge and... wait hold on, that was another project ahahahha *sorry guys, just went through a whole jug of grape juice, feeling a bit high* ...anyway, the boy in the photo just wasn't exciting enough, so it had to be distorted here and there. The picture on the left is the original, and the one on the right is after it was transmogrified.


The clients weren't too particular about the tiny characters that were going to be in the background - they just wanted some generic looking fantasy-like characters. They were going to be such a tiiiiinnnyyy part of the picture so I didn't spend too much time detailing them. Up there is the basic Maya models I started from (planned to put most of the detail through textures).


Up on the left is the model detail without textures, next to it is the textured and rendered version. I'm kinda glad that they were such tiny background characters (really really didn't wanna go into modeling all the tiny tiny costume and facial details). Still, I couldn't slack off too much - these guys were gonna be pretty huge on a billboard so I sorta had to make sure they didn't look too crappy when scrutinized closely. Took about a day just to work on these guys.


This is the Maya wiremesh for the dragon used in the picture (I posted up an earlier version of the dragon in a previous post). The reason they didn't go for the first one was that it was too big, drew too much attention and wasn't as sleek as they wanted it to be. So I went back and went for a smaller, more wormy-like dragon. This model was done in a super duper rush in about 1 and a half hours. I remember it was about 4am at that time, my stomach was aching like nuts, and the clients were expecting an update in their email by the time they walked in the office (my panic meter was on full).


So this was the first version of the dragon. Grey shade on left, non-rendered textured on right (no time for a proper render at that time). They didn't like the colour scheme and texture details too much (I don't blame them). However, they liked the new design of the dragon, and altered the overall composition a bit (this time, they wanted me to turn it around, re-pose it, and spew some fire at the boy).


So, after a good rest, went back to the dragon, turned it around, bent the wings back and changed the head angle a bit. Since they didn't like the original colours (it didn't go well with the other colours in the composition) I completely re-textured and added some lighting effects to highlight it against the background. Left, greyshade; right, rendered. The fire was just done as a particle render in Maya.

And done! Looking back on this project, I still have horrible memories of it - wish everything wasn't so rushed and that everything went smoother... but what to do. It's over and done with. Plenty of other stuff to worry about at the moment :p

Wednesday, June 4, 2008

Learn To Fly

Normally I wouldn't post non-art stuff... but today I'm just too pissed off.

Saturday, 31st May: NAJIB QUASHES TALK OF PETROL PRICE INCREASE
PUTRAJAYA: Datuk Seri Najib Tun Razak has brushed off speculation that petrol prices will increase by 40 sen following the government’s plans to restructure the subsidy system, including the petrol subsidy. The Deputy Prime Minister said it was untrue and baseless, particularly when the Cabinet had not discussed subsidy restructuring at its weekly meeting yesterday. “There's a lot of speculation and talk going around. 'But none of it holds water. The public should not listen to rumours,” he said.

..and what do you know. Barely 5 days later?

Wednesday, 4th June: PETROL TO COST RM2.70 FROM MIDNIGHT
KUALA LUMPUR: Prime Minister Datuk Seri Abdullah Ahmad Badawi on Wednesday announced price hikes for petrol, diesel and electricity. He said the new price for petrol is RM2.70 a litre, effective midnight tonight. The price goes up by 78sen from the current RM1.92, a hike of 40%. Abdullah also announced that the price of diesel would be increased by RM1 from RM1.58 to RM2.58. He also said that Tenaga Nasional Bhd would be raising electricity rates by 18% for homes and 26% for business users. The announcements are part of the new fuel subsidy plan.

Untrue and baseless? None of it holds water? Should not listen to rumors?

Bite me.

Saturday, May 17, 2008

Grawr..?

OMG!!! No posts for over 2 months?! Ai...

Anyway, thought I'd share something from a job I got late last month. The only reason I can put this up is 'cos it was one of the early elements that got rejected/scrapped from the final. I'll put up the other stuff when the thing goes public on June 1st, all over Malaysia.

Anyway. The reason this thing was scrapped was cos it didn't fit in the color scheme & composition of what the client wanted. I ended up modeling 2 other dragon variations for the client to choose from, but more on that some other time.


Due to the short period of the project, this one was done really quick. 4 hours on modeling and around 5 hours to texture it (I really suck at color combinations - kept doing it, then re-doing it, and re-doing it again... and still not happy with what came out). Glad it got rejected, it kinda looks rushed, I like the final one better.

Anyway, here's some close up head detail shots:


And just to end this post, the source of inspiration for the dragon element. My cat (Tam-Tam) doing... something.

*Gyaaaaaa!!!*

Friday, March 14, 2008

Particle Playground

I am sick. *cough*cough*

This week I had to teach a class on particles. I must have sounded like a frog. Since I haven't posted anything in a while, here's a little something I prepared for that class the night before.



And here's a bit-by-bit progression vid (for the small nerd that lives inside you).



1. Plain animated geometry
2. Light Trails added
3. Body smoke
4. Smoke trails
5. Rendered

Sort of inspired by Bravestarr (an old 80-s cartoon which apparently NONE of the kids in my class have ever heard of.. makes me feel so old). Sometimes Bravestarr goes to an old shaman for help, and he sees animal spirits in the smoke.

Might not be posting stuff up as often as before, gonna be busy working on a project for my capoeira group. If everything works out, there's something very special I'd like to invite all of you to :D

Sunday, February 24, 2008

CLink CLanK CloNk!

Feeling a bit sad because I didn't get to do that much this week, too much other stuff in the way. Anyway, posting up the finished Iron Man model from last week. Still not too happy with it since it ended up heavier than I intended, and the wires are all over the place :( Still prefer organic modeling over hard-edged stuff.

Gonna throw this one in the closet though - no immediate plans to do anything with it. Maybe one day I'll get back to it. Until then, it's just a quickie modeling exercise.

*random Ultimate Iron Man fact : even if you cut him in half, he'll still grow the other half back. Sick.

Saturday, February 16, 2008

Geek Spasm

On Thursday night, after coming home from work, I totally geeked out when I found out that Kahnehteh (Eric Canete - check out his super duper blog from the link section) paid a visit to this blog and left a nice note. That... really made my day :D

So... Friday was a bit slow in the office, so I started workin on a new piece. Since Kahnehteh just wrapped up his work on IRON MAN : ENTER THE MANDARIN (a comic book, nothing to do with CNY oranges :P), I was in a really Iron Man-nish mode - so here's the start of my Iron Man model (this is the version from the Marvel Ultimates line of comics).

Just basic form, no surface details yet... and here's a wireshot.


I really like the Ultimate design for Iron Man - they made him look a more insect-like, heavy hitting tank. Plus, that universe's version of Tony Stark is way more funny :p The goal of this project is to be efficient as possible with the polys, and keep the wireflow nice and tidy. Just felt a bit worried after realizing how much I depend on Zbrush these days to do organic modeling, so going back to basics, modeling clean base meshes straight from Maya.

OMG - it's getting late. Will continue working on this tomorrow morning after my morning swim, weekly spring cleaning, bathing my two crazy cats and doing laundry *sigh* ...will I even have the energy?

Friday, February 15, 2008

Eff-Aye-Que?

Ola! Just thought I'd post some answers to two questions frequently asked :

1) Why only quickies/3D doodles/sketches/schmoe work?
Well.. I'll post up anything depending on how much time I had to make it. If I ever work on something heavy, I'll post it up too - but at the moment I'm just limiting myself to around 3 hours for each piece. Kinda hectic between classes (did I forget to mention I'm a teacher? maybe) and other projects.

2) What are my computer specs?
Old OLD old 3.0 Ghz processor from around 4 years back, before today's fancy HT and duo-core stuff *sob*, 1GB RAM *sniff*, and an old 6-series Geforce display card *sigh*. Still works well enough to make stuff though... but it gets pretty choked up at times.

...and one more specially for a confused Mr. Pietr :P
3) What means 'tikusatuih'?
just a silly play on the word 'ratatouille'. 'tikus' means 'mouse/rat' in malay.. and 'aaa-tuih!' is basically the sound one makes during long-distance spitting 0_0

Okay, enough with the words. Another weekend piece coming soon!

Sunday, February 10, 2008

CNY Post - Tikusatuih


Happy Chinese New Year/Year of the Rat to all my chinese friends!

*another messy quickie, basemesh 814 polys, quick zbrush session, patches of maya fur here and there.

Tuesday, February 5, 2008

Quickie - Ultimate Thor



Quickie model done last Sunday evening, 3 hours (2 hours, late mcnugget attack at McD, another 45 mins on the face and arms), with no regard AT ALL to wire topology or poly efficiency... so it's a real mess :(

If you like comics and haven't read Marvel's The Ultimates... you really should - it's a great read (at least, the first two volumes are.. the third one is kinda lame so far). Most of the praise for this comic goes to the gritty, realistic way they approached classic, iconic characters and made them really flawed and human. Anyway, one of them is our boy Thor; he's a big question mark early in the series. The others don't really believe he's the real Norse god, and later on Thor himself starts wondering whether or not he's the son of Odin, or just a freaky-strong mutant with lightning powers and a funky hammer.

This was just a 3D doodle.. not gonna use him for animation or anything, not even gonna bother texturing, just a quick practice session. There should be time to do another one of these next weekend if nothing comes up.

Any suggestions on who to make?

...and a few more leftovers

This wasn't too long ago (December). Just a sequence of stills from a talky test I as doing. Thought I'd add it in cos everything's so.... colorless at the moment.

Also added a bunch of heads at the bottom of this page.

2007 leftovers...


Ok, ok... I promised myself that I wouldn't put up any old stuff, but until I get home from work, I'll make an exception for this thing.

These were prototype character models for somethin short I'm workin on. Since this particular version of these characters were scrapped and will never see the light of day, I might as well post them up.

All these characters were modeled/rigged within a 3-4 week period, on and off, when I had the time. No textures, just wanted to see how well the forms and silhouettes turned out. Character designs by my talented and lovely fiancee, Mel (who, incidentally, also started her own blog recently at kusut-masai.blogspot.com - check it out! :p)






Ooh... a blog!


Thanks for visiting this blog - if you're lost, and got here accidently.. er... thanks anyway? Anyway, this blog is basically an art dump for me where I can put up all the stuff I manage to do in my spare time when I'm not busy with class-related stuff.

This is something I've wanted to do for quite a while for several reasons:
1) I keep losing my stuff.
2) People keep asking me what I do when I'm not working.
3) To keep myself from slacking off too much.

All the work that's gonna be posted up here is February 2008 onwards, so no old stuff from me. Alright, enough introductions. As soon as I figure out how to arrange stuff in this blog, I'll post up some stuff, hopefully by tonight. Thanks again for visiting!